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Merge dragons challenge 22
Merge dragons challenge 22










merge dragons challenge 22

With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it.

merge dragons challenge 22

Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps. Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. The dragon exhales fire in a 90-foot cone. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.įire Breath (Recharge 5–6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. Hit: 19 (2d8 + 10) bludgeoning damage.įrightful Presence. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

#MERGE DRAGONS CHALLENGE 22 PLUS#

Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.Ĭlaw.

merge dragons challenge 22

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence. Monstrous Compendium Volume One: Spelljammer Creatures












Merge dragons challenge 22